Rock-paper-scissors

Rock-paper-scissors-instructionsWhat it is: An easy, fast game that everyone probably already knows. But I like to be comprehensive, so here we go with some rock-paper-scissors instructions. Rock-paper-scissors is a quick win-loose game that is often used to determine who will go first or who will win some other small privilege.

Best for: Two players. But you could have a giant rock-paper-scissors tournament with tons of people!

What you need: Nothing! Well, technically speaking, each player needs to use their two hands.

How to play: In rock-paper-scissors, two players will each randomly choose one of three hand signs: rock (made by making a fist), paper (made by laying your hand flat), or scissors (made by holding out two fingers to look like scissors). Both players show their signs at the same time to see who will win. Here are the rules that determine which sign beats another:

  • Rock wins over scissors (because rock smashes scissors)
  • Scissors wins over paper (because scissors cut paper)
  • Paper wins over rock (because paper covers rock)

(If that last one doesn’t make a whole lot of sense to you…you’re not alone.)

If both players show the same sign, it’s a tie. And that’s basically the whole game! It’s often played in a best-two-out-of-three format as a quick contest to decide who gets to go first or something like that.

To make sure things are clear, here’s a short video on the game:

It’s essentially just a game of chance. But if you’re young, rock-paper-scissors is a legitimately exciting game that can provide hours of fun…or, if not hours, at least minutes.

I did find this video that gives some interesting insight and tips at winning rock-paper-scissors. Who knew there could be that much strategy involved in a game of chance?

Variations: I’ve never played it, but there’s a variation invented by Sam Kass and Karen Bryla that includes five options instead of three: Rock-Paper-Scissors-Spock-Lizard. And I guess you could include the rock-scissors-dynamite variation. 😉

Would I wear that?

would-i-wear-thatWhat it is: A people-watching game. If you’re thinking from the title that it’s a mean game, don’t worry. It’s not supposed to be at all.

Best for: One, two, or three people.

What you need: A place to people-watch. So a mall or airport or a big event like a sports game where there are lots of people to observe.

How to play: When you’re somewhere crowded where you want to pass the time, people watching is a great activity. It can be fun with friends, too. In this game, you look at the clothes other people are wearing and ask yourself, “Would I wear that?”

The goal isn’t to be mean or to judge others. It’s to think about yourself and what styles you like to wear, what you’d be willing to try, what you could or couldn’t pull off, what you think looks good on you and what doesn’t. So I guess it’s not so much of a people-watching game as an…outfit-watching game.

It might be informative, too. Maybe you might get some ideas about clothes you’ve always liked but haven’t ever tried. Maybe you just realize things about your taste that you’ve never noticed before. (For example, I realized that the harder it is to identify a color, the more I like it. Bright, obvious, bold royal blue – ew. But a shirt that’s kind of grayish-purpleish-brownish or maybe orangeish-pinkish-tanish? Love it.)

Variations: There are lots of variations to people-watching – basically sitting somewhere and watching strangers walk past. You could try to guess where they’re from or where they’re going (perfect for in an airport). You could try to invent a crazy exciting backstory for them. You could make it more of a scavenger hunt with a list of things to find. I’ve made some printables for a people-watching scavenger hunt you could play in an airport and one you could play on a date night.

Say the same thing

say-the-same-thingWhat it is: A cooperative talking game where players try to say the same word at the same time.

Best for: Two players. I’ve seen it done with three, which is more difficult but could be doable.

What you need: You don’t need anything to play, other than your brains.

How to play: This is a simple game that can provide hours of fun. It’s kind of addicting, almost, once you get started.

After I learned the game, I found out it’s from the band OK Go (you know, the ones with all the awesome music videos?). (This one isn’t really official, but I think it’s my favorite…except a lot of them are kind of my favorite.) OK Go actually has a video that explains the game really well, as well as an app that lets you play even when you’re not with friends. Go check them out! So though I know this post won’t be as entertaining as OK Go’s video, I’ll go ahead and explain how to play here, too.

You start by having two people each say a word at the same time. Any word. It will be a random pair, and that’s okay.

Let’s say Adam and Liz are playing. These are the two words they say:

  • Adam: See saw
  • Liz: Trip

To make sure they say their words at the same, one or both of them can snap their fingers three times. After the third snap, or on an optional fourth snap, they each say their word.

After that first round, Adam and Liz go again. But this time they’re going to try to say the same word. They do this by trying to find a word that connects the first two words, or something they have in common. You could also think of it as finding the intersection between the two words. So the second round might look like this, with the players’ thought process included:

  • Adam: Playground (because this is where you’d trip over a see saw)
  • Liz: Fall (because if you tripped over a see saw, you would fall)

Everyone thinks a little bit differently, so it might take a while for Adam and Elizabeth to finally say the right word.

  • Adam: Push (because if you fall at a playground, someone might have pushed you)
  • Liz: Merry-go-round (the most likely place to fall at a playground)

It’s good for them to take time between rounds to think and come up with the right word. Otherwise, if it’s just about speed, it could get difficult.

  • Adam: Exercise (because pushing a merry-go-round is essentially exercise)
  • Liz: Spin (because when you push a merry-go-round, it spins)

But it can be a little bit about speed. They don’t want to sit around waiting forever.

  • Adam: Treadmill (a form of exercising that involves spinning equipment)
  • Liz: Dancing (because this is a way you can spin and exercise at the same time)

Finally, though, they’ll end up on the same word.

  • Adam: OK Go! (because they have the best treadmill dance music video of all time)
  • Liz: OK Go! (because they have the best treadmill dance music video of all time)

It’s a very rewarding feeling.

This game could be over quickly, in three or even two rounds. Or it could drag on for a while. It’s fun to see the way someone else thinks, and to laugh (or get frustrated) when you think an opposite way. It can also lead to some funny moments, too. Once my husband and I were playing and, I can’t remember what the preceding pair was, but we said Luke Skywalker and Mark Hamill at the same time. (We weren’t sure if that should count as a win.) Another time my sister and I had the words love and brown to work with, and we both came up with chocolate.

I like this game because it’s cooperative instead of competitive. It’s a great time-killer and fun to play. So thank you, OK Go!

Build a cabin in your mind

cabinWhat it is: An imagining game where players talk out loud, describing a dream cabin or house.

Best for: A small group of players. It’s ideal for playing on long car rides.

What you need: Nothing. It’s just a talking game.

How to play: My husband introduced me to this game. He said he and his family played in on car rides often. (He’s the oldest of six boys, and they took a lot of road trips.) The game starts with everyone agreeing to build an imaginary cabin. Then each player takes a turn and adds a feature to the cabin. My husband said these usually included things like these:

  • Rooms full of bunk beds
  • Soda machines around the house
  • A movie theater in the basement with an all-you-can-eat popcorn machine
  • Observatories
  • Underground pools
  • Slides or firemen poles leading to lower levels
  • A big beautiful bay window right outside the dining area (This was the type of addition my mother-in-law would make, as opposed to the brothers, if you can’t guess.)

Kind of along the same lines as the dream homes my sisters and I would draw as kids. The features can include things inside the cabin, the structure of the cabin, and the surrounding landscape.

My husband did say that sometimes the game tended to break down, as arguments might erupt about placement or functionality of features (e.g., “You can’t put a giant trampoline that catapults into the lake! I already added the boat dock there!”). My husband said this often led to an alternate version of the game where, instead of everyone building onto one collective cabin, each person has their own. Players then still take turns adding on features, but this time to their own personal cabin. Maybe everyone can still be neighbors, at least. 😉

Variations: My sisters and I did a similar activity growing up where we would draw our dream houses. I think it’s kind of neat that when my husband was ten years old growing up in Colorado, describing the indoor slides his dream cabin would have, I was ten years old in Texas, decorating my dream house with indoor slides, too. 🙂

Chubby bunnies

chubby-bunniesWhat it is: A challenge game involving players stuffing as many marshmallows into their mouths as they can. (So it can get kind of gross.)

Best for: A group of teenagers around a campfire.

What you need: A bag of marshmallows (not the mini kind) and some people who are talked into doing somewhat foolish things like stuffing as many marshmallows into their mouths as they can.

How to play: Basically, players just take turns trying to complete the challenge of saying the phrase “chubby bunny” with as many marshmallows in their mouth as possible. So, if Valerie is starting, she would take one marshmallow, put it in her mouth, and say “chubby bunny.” If she successfully says it, she adds another marshmallow and says “chubby bunny” again, and on and on until she either can’t pronounce the phrase intelligibly anymore, she can’t stop laughing, or she gags and spits all the marshmallows out. (I told you, can get gross.) Players keep count of how many marshmallows she fit, and the player that night with the most marshmallows wins.

An alternate way to play is to have all players add a marshmallow at the same time, then go around the circle and say “chubby bunny,” one at a time. Anyone who can’t say the phrase is eliminated from the game, and the next round starts with everyone else putting in another marshmallow. The last player in the game wins. This way would be harder because you would have to wait for a longer time with a ton of marshmallows in your mouth.

To be honest, I was never a huge fan, but if you’ve got a bunch of teenagers on a camping trip who are in a silly sort of mood, I guess this game could get pretty funny.

But please take caution: any time you stuff a lot of food in your mouth, there’s danger of choking. So don’t do this unsupervised, use your common sense, and play safe.

Variations: If you like semi-gross games involving cramming as many sweets into your mouth as you can, you can try the Skittles game too.