Best for: A big group, probably around 10.
What you need:
- A wipe-off board, the small-ish kinds you can hold in your hands.
- A dry erase marker and eraser
- A specialized list of Star Wars actions to act out. I provide one below. 🙂
How to play: First divide your players into two teams. Like in a regular game of pictionary or charades, each team takes turns drawing/acting for their team members only to guess.
So let’s say team 1 is up: the Rebels (who are of course playing against the Empire). Unlike regular pictionary, the Rebels will send up two players, Han and Chewie (I’m sorry, I can’t resist). One player will hold the wipe-off board and marker (Han, since Chewie’s hands are too furry). Chewie will stand next to Han and be prepared to act.
Like in pictionary and charades, no talking is allowed during the turn. At the start of a timer, Han and Chewie pull a slip of paper with their first action to act out. It might be using the Force to lift an X-wing.
At “Go!” Han and Chewie start. They work together as a team, with Han drawing and Chewie (and also Han) acting to get their team members to guess the word.
So Han might draw an X-wing on the wipe-off board, then hold the board down low to the ground. Meanwhile, Chewie would hold out his hands, pretending to use the Force, and Han would slowly raise the drawing of the X-wing up off the ground. Get it? It’s a combination of acting and drawing that does it.
When your team members guess, try to be pretty literal with the answer matching the phrase on the card (for example, just saying “X-wing!” for the above example wouldn’t cut it). You want your team members to say the whole phrase.
When Han and Chewie finish their first phrase, they draw and act another, and keep going until the timer runs out. Oh, another rule: Han and Chewie also can’t talk with each other. So they can’t prepare or plan in advance. It’s about thinking fast and acting together as a team.
The Rebels get a point for every phrase they successfully guess during Han and Chewie’s turn. Then it would be the Empire’s turn. At the end of the game, whichever team has the most points wins.
It’s up to each team which combination of players they want to send up in groups of two. You can change the pairs of two each round, or keep them the same. Just make sure to give everyone an equal opportunity to go up.
Are there any rules I’m forgetting? Oh, I would suggest a longer time limit for the rounds for this game: maybe 1 to 2 minutes. Since the phrases are more complex, it’s nice to allow time to draw something good or act out multiple parts to a complex phrase.
Printables: And finally, the phrases! These were fun to compile. I did a lot of research (involving a Star Wars marathon and a lot of spell-checking on Wookieepedia). I hope you enjoy them!